;
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;  RXe[g
;
;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
;
;--------------------------------------------------------------------------------------------------
;
;  <{> j[g|[Y
;
;--------------------------------------------------------------------------------------------------
[StateDef 0]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ҋ@Xe[g]
type=ChangeState
trigger1=PrevStateNo=140
persistent=256
value=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,U]
type=Turn
trigger1=(Facing*(EnemyNear(!EnemyNear,Alive&&NumEnemy>1&&EnemyNear(NumEnemy>1),Alive),Pos X-Pos X)<0)
trigger1=Anim!=0||!(GameTime%75)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=0&&AnimElemNo(0)<52
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=0||(Anim=0&&AnimElemNo(0)=52)
value=0
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)|2)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-150,150]
X=150-300*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=0
trigger1=AnimElemNo(0)<7
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[7,11]
trigger2=var(0):=2
trigger3=AnimElemNo(0)=[12,16]
trigger3=var(0):=3
trigger4=AnimElemNo(0)=[17,21]
trigger4=var(0):=4
trigger5=AnimElemNo(0)=[22,26]
trigger5=var(0):=5
trigger6=AnimElemNo(0)=[27,31]
trigger6=var(0):=6
trigger7=AnimElemNo(0)=[32,36]
trigger7=var(0):=7
trigger8=AnimElemNo(0)=[37,41]
trigger8=var(0):=8
trigger9=AnimElemNo(0)=[42,46]
trigger9=var(0):=9
trigger10=AnimElemNo(0)=[47,52]
trigger10=var(0):=10
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> ҋ@Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 1]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=GameTime%20=[10,19]
persistent=256
value=16500
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ʒuU]
type=PosSet
trigger1=RoundState=2&&sysvar(4)>10
X=Random*ifelse(Random%2,1,-1)
Y=Random*ifelse(Random%2,1,-1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,xU]
type=VelSet
trigger1=RoundState=2&&sysvar(4)>10
X=Floor((Random+1)/10)*ifelse(Random%2,1,-1)
Y=Floor((Random+1)/10)*ifelse(Random%2,1,-1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{/wp[> K[hXe[g1
;
;--------------------------------------------------------------------------------------------------
[StateDef 130]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
triggerall=Name!="Angelia"
trigger1=!IsHelper
trigger1=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
trigger2=IsHelper
trigger2=AuthorName!="Youjo_M"||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Null
trigger1=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> K[hXe[g2
;
;--------------------------------------------------------------------------------------------------
[StateDef 140]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Null
trigger1=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> oXe[g1
;
;--------------------------------------------------------------------------------------------------
[StateDef 170]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=170&&AnimElemNo(0)<91
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=170
value=170
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=170&&AnimElemNo(0)>=91
value=170
elem=91
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,o]
type=AssertSpecial
trigger1=AnimElemNo(0)<90
flag=RoundNotOver
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=!(RoundsExisted%2)
trigger1=AnimElemNo(0)=50
value=S170,0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=RoundsExisted%2
trigger1=AnimElemNo(0)=60
value=S170,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-150,150]
X=150-300*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=170
trigger1=AnimElemNo(0)<56
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[56,61]
trigger2=var(0):=2
trigger3=AnimElemNo(0)=[62,91]
trigger3=var(0):=3
anim=100000000+190*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> oXe[g2
;
;--------------------------------------------------------------------------------------------------
[StateDef 175]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=175&&AnimElemNo(0)<177
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=175
value=175
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,U]
type=Turn
trigger1=(Facing*(EnemyNear(!EnemyNear,Alive&&NumEnemy>1&&EnemyNear(NumEnemy>1),Alive),Pos X-Pos X)<0)
trigger1=AnimElemNo(0)=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=Anim=175
trigger1=AnimElemNo(0)=2
value=S5050,0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=Anim=175
trigger1=AnimElemNo(0)=43
value=S175,Random%2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,GtFNg]
type=Explod
trigger1=!NumExplod(172)
trigger1=AnimElemNo(0)=14
anim=172
ID=172
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
bindtime=-1
removetime=-1
facing=Facing
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-150,150]
X=150-300*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=175
trigger1=AnimElemNo(0)<8
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[8,13]
trigger2=var(0):=2
trigger3=AnimElemNo(0)=[14,19]
trigger3=var(0):=3
trigger4=AnimElemNo(0)=[20,51]
trigger4=var(0):=4
trigger5=AnimElemNo(0)=[52,57]
trigger5=var(0):=5
trigger6=AnimElemNo(0)=[53,177]
trigger6=(AnimElemNo(0)%24)=[0,5]
trigger6=var(0):=6
trigger7=AnimElemNo(0)=[53,177]
trigger7=(AnimElemNo(0)%24=[6,11])||(AnimElemNo(0)%24=[18,23])
trigger7=var(0):=7
trigger8=AnimElemNo(0)=[53,177]
trigger8=(AnimElemNo(0)%24)=[12,17]
trigger8=var(0):=8
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> oXe[g1
;
;--------------------------------------------------------------------------------------------------
[StateDef 180]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Angelia"||!NumExplod(15999999)||SelfAnimExist(15544855)||PowerMax!=544855||NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=180&&AnimElemNo(0)<199
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=180
value=180
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,o]
type=AssertSpecial
trigger1=AnimElemNo(0)<199
flag=RoundNotOver
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=!(RoundsExisted%2)
trigger1=AnimElemNo(0)=27
value=S180,0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=RoundsExisted%2
trigger1=AnimElemNo(0)=17
value=S180,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-150,150]
X=150-300*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=180
trigger1=AnimElemNo(0)<8
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[8,13]
trigger2=var(0):=2
trigger3=AnimElemNo(0)=[14,19]
trigger3=var(0):=3
trigger4=AnimElemNo(0)=[20,25]
trigger4=var(0):=4
trigger5=AnimElemNo(0)=[26,31]
trigger5=var(0):=5
trigger6=AnimElemNo(0)=[32,55]
trigger6=var(0):=6
trigger7=AnimElemNo(0)=[56,199]
trigger7=(AnimElemNo(0)%48)=[0,23]
trigger7=var(0):=7
trigger8=AnimElemNo(0)=[56,199]
trigger8=(AnimElemNo(0)%48)=[24,47]
trigger8=var(0):=8
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> oXe[g2
;
;--------------------------------------------------------------------------------------------------
[StateDef 181]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=181&&AnimElemNo(0)<79
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=181
value=181
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,oXe[g1]
type=ChangeState
trigger1=Anim=181&&AnimElemNo(0)=79
persistent=256
value=180
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-150,150]
X=150-300*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=181
trigger1=AnimElemNo(0)<4
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[4,8]
trigger2=var(0):=2
trigger3=AnimElemNo(0)=[9,13]
trigger3=var(0):=3
trigger4=AnimElemNo(0)=[14,18]
trigger4=var(0):=4
trigger5=AnimElemNo(0)=[19,23]
trigger5=var(0):=5
trigger6=AnimElemNo(0)=[24,28]
trigger6=var(0):=6
trigger7=AnimElemNo(0)=[29,33]
trigger7=var(0):=7
trigger8=AnimElemNo(0)=[34,38]
trigger8=var(0):=8
trigger9=AnimElemNo(0)=[39,43]
trigger9=var(0):=9
trigger10=AnimElemNo(0)=[44,48]
trigger10=var(0):=10
trigger11=AnimElemNo(0)=[49,53]
trigger11=var(0):=11
trigger12=AnimElemNo(0)=[54,58]
trigger12=var(0):=12
trigger13=AnimElemNo(0)=[59,63]
trigger13=var(0):=13
trigger14=AnimElemNo(0)=[64,68]
trigger14=var(0):=14
trigger15=AnimElemNo(0)=[69,73]
trigger15=var(0):=15
trigger16=AnimElemNo(0)=[74,79]
trigger16=var(0):=16
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> oXe[g1
;
;--------------------------------------------------------------------------------------------------
[StateDef 185]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=185&&AnimElemNo(0)<247
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=185
value=185
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=Anim=185
trigger1=AnimElemNo(0)=2
value=S170,0+(Random%2)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,GtFNg]
type=Explod
trigger1=AnimElemNo(0)=8
trigger1=!NumExplod(186)
anim=186
ID=186
postype=Left
pos=Ceil(160+Pos X+15),Ceil(ScreenPos Y-70)
bindtime=-1
removetime=-1
facing=Facing
sprpriority=544855
scale=0.5,0.5
under=0
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-150,150]
X=150-300*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=185
trigger1=AnimElemNo(0)<8
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[8,247]
trigger2=(AnimElemNo(0)%24)=[0,5]
trigger2=var(0):=2
trigger3=AnimElemNo(0)=[8,247]
trigger3=(AnimElemNo(0)%24=[6,11])||(AnimElemNo(0)%24=[18,23])
trigger3=var(0):=3
trigger4=AnimElemNo(0)=[8,247]
trigger4=(AnimElemNo(0)%24)=[12,17]
trigger4=var(0):=4
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> CgoXe[g1
;
;--------------------------------------------------------------------------------------------------
[StateDef 190]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=S
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=190&&(Anim=190&&AnimElemNo(0)<389)
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=190
value=190
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,o]
type=AssertSpecial
trigger1=1
flag=Intro
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Cg1]
type=PlaySnd
trigger1=Anim=190&&AnimElemNo(0)=95
value=S190,0
channel=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Cg]
type=PlaySnd
trigger1=Anim=190&&AnimElemNo(0)=160
value=S190,1
channel=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,j[gXe[g]
type=ChangeState
trigger1=Anim=190&&AnimElemNo(0)=388
trigger2=RoundState=2
persistent=256
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-150,150]
X=150-300*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=190
trigger1=AnimElemNo(0)<55
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[56,59]
trigger2=var(0):=2
trigger3=AnimElemNo(0)=[60,64]
trigger3=var(0):=3
trigger4=AnimElemNo(0)=[65,69]
trigger4=var(0):=4
trigger5=AnimElemNo(0)=[70,74]
trigger5=var(0):=5
trigger6=AnimElemNo(0)=[75,79]
trigger6=var(0):=6
trigger7=AnimElemNo(0)=[80,84]
trigger7=var(0):=7
trigger8=AnimElemNo(0)=[85,89]
trigger8=var(0):=8
trigger9=AnimElemNo(0)=[90,96]
trigger9=var(0):=9
trigger10=(AnimElemNo(0)=[96,100])||(AnimElemNo(0)=[151,155])
trigger10=var(0):=10
trigger11=(AnimElemNo(0)=[101,104])||(AnimElemNo(0)=[146,150])
trigger11=var(0):=11
trigger12=(AnimElemNo(0)=[105,108])||(AnimElemNo(0)=[141,145])
trigger12=var(0):=12
trigger13=(AnimElemNo(0)=[109,112])||(AnimElemNo(0)=[117,120])||(AnimElemNo(0)=[125,128])||(AnimElemNo(0)=[133,136])
trigger13=var(0):=13
trigger14=(AnimElemNo(0)=[113,116])||(AnimElemNo(0)=[121,124])||(AnimElemNo(0)=[129,132])||(AnimElemNo(0)=[137,140])
trigger14=var(0):=14
trigger15=AnimElemNo(0)=[156,160]
trigger15=var(0):=15
trigger16=(AnimElemNo(0)=[161,166])||(AnimElemNo(0)=[227,232])||(AnimElemNo(0)=[257,262])||(AnimElemNo(0)=[293,298])
trigger16=var(0):=16
trigger17=(AnimElemNo(0)=[167,172])||(AnimElemNo(0)=[191,196])||(AnimElemNo(0)=[203,208])||(AnimElemNo(0)=[233,238])||(AnimElemNo(0)=[263,268])||(AnimElemNo(0)=[287,292])||(AnimElemNo(0)=[299,304])||(AnimElemNo(0)=[323,328])
trigger17=var(0):=17
trigger18=(AnimElemNo(0)=[173,178])||(AnimElemNo(0)=[185,190])||(AnimElemNo(0)=[209,214])||(AnimElemNo(0)=[221,226])||(AnimElemNo(0)=[239,244])||(AnimElemNo(0)=[251,256])||(AnimElemNo(0)=[269,274])||(AnimElemNo(0)=[281,286])||(AnimElemNo(0)=[305,310])
trigger18=var(0):=18
trigger19=AnimElemNo(0)=[317,322]
trigger19=var(0):=18
trigger20=(AnimElemNo(0)=[179,184])||(AnimElemNo(0)=[215,220])||(AnimElemNo(0)=[245,250])||(AnimElemNo(0)=[275,280])||(AnimElemNo(0)=[311,316])
trigger20=var(0):=19
trigger21=(AnimElemNo(0)=[197,202])||(AnimElemNo(0)=[329,334])||(AnimElemNo(0)=[353,358])||(AnimElemNo(0)=[383,389])
trigger21=var(0):=20
trigger22=(AnimElemNo(0)=[335,340])||(AnimElemNo(0)=[359,364])||(AnimElemNo(0)=[377,382])
trigger22=var(0):=21
trigger23=(AnimElemNo(0)=[341,346])||(AnimElemNo(0)=[365,370])
trigger23=var(0):=22
trigger24=(AnimElemNo(0)=[347,352])||(AnimElemNo(0)=[371,376])
trigger24=var(0):=23
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> 󒆋炢[VXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 5050]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=A
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=5050&&AnimElemNo(0)<10
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=5060&&AnimElemNo(0)<90
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=5050&&Anim!=5060
value=5050
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=5050&&AnimElemNo(0)>2
trigger1=Vel Y>=1
value=5060
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelAdd
trigger1=1
X=-0.5
Y=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCa
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=AnimElemNo(0)=2
value=S5050,0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,炢[VXe[g]
type=ChangeState
trigger1=Vel Y>0
trigger1=Pos Y>=0
trigger1=Anim=5060||(Anim=5050&&AnimElemNo(0)>2)
persistent=256
value=5100
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-120,120]
X=120-240*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=5050
trigger1=AnimElemNo(0)<6
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[6,10]
trigger2=var(0):=2
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=5060
trigger1=AnimElemNo(0)<10
trigger1=(AnimElemNo(0)%8)=[1,4]
trigger1=var(0):=1
trigger2=AnimElemNo(0)<10
trigger2=(AnimElemNo(0)%8)!=[1,4]
trigger2=var(0):=2
trigger3=AnimElemNo(0)=[10,90]
trigger3=(AnimElemNo(0)%8)=[0,3]
trigger3=var(0):=3
trigger4=AnimElemNo(0)=[10,90]
trigger4=(AnimElemNo(0)%8)=[4,7]
trigger4=var(0):=4
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> 炢[VXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 5100]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=L
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=5100&&AnimElemNo(0)<12
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=5100
value=5100
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=AnimElem=2
X=-2
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelMul
trigger1=AnimElem=2
X=0.75
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=FallEnvShake
trigger1=0;AnimElem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosFreeze
trigger1=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=AnimElemNo(0)=5100&&AnimElemNo(0)=4
value=S5100,0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_E[VXe[g]
type=ChangeState
trigger1=Anim=5100&&AnimElemNo(0)>6
persistent=256
value=5110
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-120,120]
X=120-240*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=5100
trigger1=AnimElemNo(0)<6
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[6,12]
trigger2=var(0):=2
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> _E[VXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 5110]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
statetype=L
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim=5170&&AnimElemNo(0)<12
value=Anim
elem=AnimElemNo(0)+1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeAnim
trigger1=Anim!=5170
value=5170
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelSet
trigger1=1
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=VelMul
trigger1=1
X=0.85
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=1
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Rg[tO]
type=VarSet
trigger1=1
sysvar(0)=(sysvar(0)&(2^-1))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=CtrlSet
trigger1=1
value=(sysvar(0)&1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AttackDist
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlayerPush
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ScreenBound
trigger1=1
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
trigger1=1
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=FallEnvShake
trigger1=0;AnimElem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ForceFeedBack
trigger1=AnimElem=2
time=30
ampl=200,7,-0.467
waveform=sine
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PlaySnd
trigger1=AnimElemNo(0)=2
value=S5100,0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,SXe[g]
type=ChangeState
trigger1=Anim=5170&&AnimElemNo(0)=12
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
trigger1=1
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
trigger1=1
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
trigger1=Pos X!=[-120,120]
X=120-240*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
trigger1=NumExplod(1)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=Anim=5170
trigger1=AnimElemNo(0)<6
trigger1=var(0):=1
trigger2=AnimElemNo(0)=[6,12]
trigger2=var(0):=2
anim=100000000+Anim*10000+var(0)
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
trigger1=NumExplod(1)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{/wp[> SXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 5150]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ,G{̂̏ꍇ:-Xe[g]
type=ChangeState
trigger1=!IsHelper&&Alive
trigger1=Name!="Angelia"
trigger1=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
value=19000
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G{̂̏ꍇ:S:Ct0]
type=LifeSet
trigger1=!IsHelper&&!Alive
trigger1=Name!="Angelia"
trigger1=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G{̂̏ꍇ:S:ʒuC]
type=PosSet
trigger1=!IsHelper&&!Alive
trigger1=Name!="Angelia"
trigger1=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G{̂̏ꍇ:S:xZbg]
type=VelSet
trigger1=!IsHelper&&!Alive
trigger1=Name!="Angelia"
trigger1=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,G{̂̏ꍇ:S:AjύX]
type=ChangeAnim
trigger1=!IsHelper&&!Alive
trigger1=Name!="Angelia"
trigger1=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
value=ifelse(SelfAnimExist(5050),5050,0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̂̏ꍇ:S]
type=StateTypeSet
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
statetype=L
movetype=A
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̂̏ꍇ:S]
type=ChangeAnim
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
value=5150
elem=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̂̏ꍇ:S]
type=VelSet
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
X=0
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̂̏ꍇ:S]
type=PosSet
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
Y=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=NotHitBy
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
time=1
value=SCA
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PalFX
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
time=1
add=0,0,0
mul=256,256,256
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosAdd
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
X=Vel X
Y=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=PosSet
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
triggerall=Pos X!=[-120,120]
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
X=120-240*(Pos X<0)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=RemoveExplod
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
triggerall=NumExplod(1)
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
ID=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=Explod
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
triggerall=Anim=5150
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
anim=100000000+Anim*10000+1
ID=1
postype=Left
pos=Ceil(160+Pos X),Ceil(ScreenPos Y)
facing=Facing
removetime=-1
sprpriority=544855
scale=0.5,0.5
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=AssertSpecial
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
triggerall=NumExplod(1)
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
flag=Invisible
flag2=NoShadow
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̂̏ꍇ:WXe[g]
type=ChangeState
triggerall=!IsHelper
triggerall=NumExplod(15151515)=1
trigger1=Name="Angelia"
trigger2=Name!="Angelia"
trigger2=AuthorName="Youjo_M"&&NumExplod(15999999)&&SelfAnimExist(15544855)&&PowerMax=544855&&NumExplod(15000000+ID)
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> JnOXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 5900]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=1
persistent=256
value=0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> ҋ@Xe[g2
;
;--------------------------------------------------------------------------------------------------
[StateDef 16500]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
triggerall=Name!="Angelia"
trigger1=!IsHelper
trigger1=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
trigger2=IsHelper
trigger2=AuthorName!="Youjo_M"||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ʒuU]
type=PosSet
trigger1=RoundState=2
trigger1=sysvar(4)>=10
X=ifelse(Random%3,Enemy(0),Pos X,Enemy(NumEnemy>1),Pos X)
Y=ifelse(Random%3,Enemy(0),Pos Y,Enemy(NumEnemy>1),Pos Y)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,xU]
type=VelSet
trigger1=RoundState=2
trigger1=sysvar(4)>=10
X=10+Floor((Random+1)/10)*ifelse(Random%2,1,-1)
Y=10+Floor((Random+1)/10)*ifelse(Random%2,1,-1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{/wp[> qZ^[Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 544855]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
triggerall=Name!="Angelia"
trigger1=!IsHelper
trigger1=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
trigger2=IsHelper
trigger2=AuthorName!="Youjo_M"||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,wp[Xe[g]
type=SelfState
triggerall=IsHelper
trigger1=IsHelper(var(59):=150000)
trigger2=IsHelper(var(59):=var(59)+5)
trigger3=IsHelper(var(59):=var(59)+5)
trigger4=IsHelper(var(59):=var(59)+5)
trigger5=IsHelper(var(59):=var(59)+5)
trigger6=IsHelper(var(59):=var(59)+5)
trigger7=IsHelper(var(59):=var(59)+5)
trigger8=IsHelper(var(59):=var(59)+5)
trigger9=IsHelper(var(59):=var(59)+5)
trigger10=IsHelper(var(59):=var(59)+5)
trigger11=IsHelper(var(59):=159999)
trigger12=IsHelper(var(59):=999999)
persistent=256
value=var(59)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=DestroySelf
trigger1=IsHelper
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̕\DxXe[g]
type=SelfState
trigger1=!IsHelper
trigger1=PrevStateNo!=544859
trigger1=!(sysvar(1)&1)
persistent=256
value=544859
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Cgo]
type=ChangeState
trigger1=!IsHelper
trigger1=!RoundState&&!Enemy(0),RoundsExisted
value=190
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,o]
type=ChangeState
trigger1=!IsHelper
trigger1=RoundState=4
trigger1=Anim!=[180,181]
trigger1=Anim=0||Anim=5150
trigger1=Win
trigger1=var(1)>=100
persistent=256
value=180+(Anim=5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,o1]
type=ChangeState
trigger1=!IsHelper
trigger1=RoundState=4
trigger1=Anim=5150&&NumExplod(15151515)
trigger1=Lose
trigger1=var(1)>=100
persistent=256
value=170
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,o2]
type=ChangeState
trigger1=!IsHelper
trigger1=RoundState=4
trigger1=Anim=0&&!NumExplod(15151515)
trigger1=Lose
trigger1=var(1)>=100
persistent=256
value=175
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,o]
type=ChangeState
trigger1=!IsHelper
trigger1=RoundState=4
trigger1=Anim=0
trigger1=DrawGame
trigger1=var(1)>=100
persistent=256
value=185
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,S]
type=ChangeState
trigger1=!Alive
trigger1=NumExplod(15151515)
trigger1=Anim!=5050&&Anim!=5060&&Anim!=5100&&Anim!=5170&&Anim!=5150
persistent=256
value=5050
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,̂܂Ȃ̓[Cg]
type=ChangeState
trigger1=!IsHelper
trigger1=RoundState=2&&sysvar(4)>=1500
trigger1=(sysvar(0)&2)
trigger1=Anim=0&&AnimElemNo(0)>=10
trigger1=Random%500<35
persistent=256
value=2000
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,̂߂̓X^[Cg]
type=ChangeState
trigger1=!IsHelper
trigger1=RoundState=2&&sysvar(4)>=150
trigger1=(sysvar(0)&2)
trigger1=Anim=0&&AnimElemNo(0)>=10
trigger1=Random%500<50
persistent=256
value=1000+(Anim!=0||!(Random%4))*30
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,肢܂]
type=ChangeState
trigger1=!IsHelper
trigger1=RoundState=2&&sysvar(4)>=150
trigger1=(sysvar(0)&2)
trigger1=Anim=0&&AnimElemNo(0)>=10
trigger1=Random%500<30
persistent=256
value=500
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,󒆋炢[V]
type=Changestate
trigger1=!IsHelper
trigger1=Anim=5050||Anim=5060
value=5050
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_E[V]
type=ChangeState
trigger1=!IsHelper
trigger1=Anim=5170
value=5110
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,̂߂̓X^[Cg]
type=ChangeState
trigger1=!IsHelper
trigger1=(Anim=[1010,1011])||(Anim=[1030,1032])
value=1030
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{AnimĎXe[g]
type=ChangeState
triggerall=!IsHelper
trigger1=Anim=0||Anim=170||Anim=175||(Anim=[180,181])||Anim=185||Anim=190||Anim=500
trigger2=(Anim=[1000,1001])||Anim=1004||Anim=1006||Anim=2000||Anim=2005||Anim=5100||Anim=5150
persistent=256
value=Anim
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> WXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 544856]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=ifelse(PrevStateNo=62620010,62620021,5150)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,wp[Xe[g]
type=ChangeState
trigger1=!NumHelper(150000)||!NumHelper(150005)||!NumHelper(150010)||!NumHelper(150015)||!NumHelper(150020)||!NumHelper(150035)||!NumHelper(150040)
trigger1=!(var(3)&(1+2+4+8+16+32+64+128+256+512))
trigger1=var(3):=(var(3)|512)||1
persistent=256
value=544857
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,wp[LXe[g]
type=ChangeState
trigger1=RoundState=2
trigger1=sysvar(3)=(544855+LifeMax)
trigger1=var(2)>=1900
trigger1=!(var(3)&(1+2+4+8+16+32+64+128+256))
trigger1=var(3):=(var(3)|256)||1
persistent=256
value=544861
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,AliveMXe[g-/Alive=0]
type=ChangeState
trigger1=RoundState=2
trigger1=NumExplod(15151515)=1
trigger1=Alive
trigger1=HitPauseTime
trigger1=!(var(3)&(1+2+4+8+16+32+64+128))
trigger1=var(3):=(var(3)|128)||1
trigger2=RoundState=[3,4]
trigger2=!NumExplod(15151515)
trigger2=Alive!=[0,1]
trigger2=HitPauseTime
trigger2=!(var(3)&(1+2+4+8+16+32+64+128))
trigger2=var(3):=(var(3)|128)||1
persistent=256
value=62620021
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,AliveMXe[g-h/Alive=1]
type=ChangeState
trigger1=(RoundState=[3,4])
trigger1=!Alive
trigger1=HitPauseTime
trigger1=!(var(3)&(1+2+4+8+16+32+64))
trigger1=var(3):=(var(3)|64)||1
persistent=256
value=62620020
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,AliveMXe[g-AliveU/Alive=-544855]
type=ChangeState
trigger1=RoundState=2
trigger1=sysvar(4)=[3000,4499]
trigger1=Alive!=-544855
trigger1=HitPauseTime>2
trigger1=!(var(3)&(1+2+4+8+16+32))
trigger1=var(3):=(var(3)|32)||1
persistent=256
value=62620022
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,PalNoMXe[g-1P]
type=ChangeState
trigger1=PalNo!=1
trigger1=(RoundState=[3,4])||(RoundState=2&&(((sysvar(4)%5000=[2000,2999]))||(sysvar(4)%5000=[4500,4999])))
trigger1=HitPauseTime>2
trigger1=!(var(3)&(1+2+4+8+16))
trigger1=var(3):=(var(3)|16)||1
persistent=256
value=62620010
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,PalNoMXe[g-12P]
type=ChangeState
trigger1=RoundState=2
trigger1=(sysvar(4)%5000)=[1000,1999]
trigger1=PalNo!=12
trigger1=HitPauseTime>2
trigger1=!(var(3)&(1+2+4+8))
trigger1=var(3):=(var(3)|8)||1
persistent=256
value=62620011
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,PalNoMXe[g-PalNo=-544855]
type=ChangeState
trigger1=RoundState=2
trigger1=(sysvar(4)%5000)=[3000,4499]
trigger1=PalNo!=-544855
trigger1=HitPauseTime>2
trigger1=!(var(3)&(1+2+4))
trigger1=var(3):=(var(3)|4)||1
persistent=256
value=62620012
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,UXe[g]
type=ChangeState
trigger1=RoundState=2
trigger1=!(var(3)&(1+2))
trigger1=(sysvar(4)%1000=[215,914])||(sysvar(4)=[5000,7999])||Anim=2005
trigger1=var(3):=(var(3)|2)||1
persistent=256
value=544858
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[WXe[g]
type=ChangeState
triggerall=RoundState=2
triggerall=!(var(3)&1)
triggerall=sysvar(3)!=(544855+LifeMax)
triggerall=NumHelper(159999)=1
trigger1=NumExplod(15000001)+NumExplod(15000002)+NumExplod(15000003)
trigger1=!(sysvar(4)%30)
trigger1=var(3):=(var(3)|1)||1
trigger2=NumExplod(15000004)+NumExplod(15000005)+NumExplod(15000006)
trigger2=!(sysvar(4)%40)
trigger2=var(3):=(var(3)|1)||1
trigger3=NumExplod(15000007)+NumExplod(15000008)+NumExplod(15000009)
trigger3=!(sysvar(4)%50)
trigger3=var(3):=(var(3)|1)||1
trigger4=NumExplod(15000010)+NumExplod(15000011)+NumExplod(15000012)
trigger4=!(sysvar(4)%60)
trigger4=var(3):=(var(3)|1)||1
persistent=256
value=544860
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,xXۑ]
type=VarSet
trigger1=1
sysfvar(0)=Vel X
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,xYۑ]
type=VarSet
trigger1=1
sysfvar(1)=Vel Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ʒuXۑ]
type=VarSet
trigger1=1
sysfvar(2)=ScreenPos X
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ʒuYۑ1]
type=VarSet
trigger1=1
sysfvar(3)=ScreenPos Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ʒuYۑ2]
type=VarSet
trigger1=1
sysfvar(4)=Pos Y
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ۑ]
type=VarSet
trigger1=((sysvar(0)&4)&&Facing=1)||(!(sysvar(0)&4)&&Facing=-1)
sysvar(0)=(sysvar(0)^4)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,GCtۑ]
type=Null
trigger1=fvar(1):=Enemy(0),Life||1
trigger1=NumEnemy>1
trigger1=fvar(2):=Enemy(1),Life&&0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,PalNopp]
type=Null
triggerall=RoundState=[3,4]
trigger1=NumExplod(var(59):=15000001)
trigger2=NumExplod(var(59):=var(59)+1)
trigger3=NumExplod(var(59):=var(59)+1)
trigger4=NumExplod(var(59):=var(59)+1)
trigger5=NumExplod(var(59):=var(59)+1)
trigger6=NumExplod(var(59):=var(59)+1)
trigger7=NumExplod(var(59):=var(59)+1)
trigger8=NumExplod(var(59):=var(59)+1)
trigger9=NumExplod(var(59):=var(59)+1)
trigger10=NumExplod(var(59):=var(59)+1)
trigger11=NumExplod(var(59):=var(59)+1)
trigger12=NumExplod(var(59):=var(59)+1)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[g^CvU1]
type=StateTypeSet
trigger1=RoundState=2
trigger1=Random%500<30
statetype=C
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[g^CvU2]
type=StateTypeSet
trigger1=RoundState=2
trigger1=Random%500<25
statetype=A
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=1
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ]
type=StateTypeSet
trigger1=RoundState=[3,4]
trigger1=HitPauseTime>5
statetype=S
movetype=I
physics=N
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,HitPauseTime]
type=HitDef
trigger1=RoundState=[3,4]
trigger2=RoundState=2&&sysvar(4)>=1000
trigger2=!(var(57)&(1+2+4+8+16+32+64))
trigger2=!(var(57)&(16+32+64))
trigger2=!(var(57)&(2048+4096+8192+16384))
attr=,NA
animtype=Hard
numhits=0
hitflag=MAFPLD
guardflag=
sparkno=-1
hitsound=-1
affectteam=F
pausetime=256*256*256*128-1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_~[]
type=RemoveExplod
trigger1=NumExplod(2)
ID=2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̃fobO\11]
type=DisplayToClipBoard
trigger1=1
text="Alive:%d Damage:%d PalNo1:%d PalNo2:%d B-Time:%d"
params=Alive,ifelse((sysvar(3)<(544855+LifeMax)),sysvar(3)-544855,var(2)),NumExplod(15000001)+NumExplod(15000006)*6+NumExplod(15000007)*7+NumExplod(15000012)*12,Enemy,PalNo,sysvar(4);PalNo,sysvar(4)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̃fobO\21]
type=AppendToClipBoard
trigger1=1
text="\nNumExplod:%d E-Alive:%d E-StateNo:%d HitPauseTime:%d"
params=NumExplod,Enemy(0),Alive,Enemy(0),StateNo,HitPauseTime
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,{̃fobO\22]
type=AppendToClipBoard
trigger1=0
text="\nDamage:%d Fall.Damage%d Flag:%d H-Flag:%d HitPauseTime:%d"
params=var(54),var(55),var(56),var(57),HitPauseTime
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,K[Xe]
type=ChangeState
trigger1=HitPauseTime
trigger1=1				;K[Xe֎~tO
persistent=256
value=62620000+(GameTime%30=[10,19])+(GameTime%30=[20,29])*2
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,K[hXe[g]
type=ChangeState
trigger1=1
persistent=256
value=140
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> wp[Xe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 544857]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~߉wp[̈mۗp_~[wp[]
type=Helper
trigger1=!NumHelper(150020)
trigger1=!NumHelper(150025)
ID=150030
name="Dummy[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,~߉wp[wp[]
type=Helper
trigger1=!NumHelper(150020)
ID=150020
name="Samon[UHG]"
helpertype=Player
stateno=5150
ownpal=1
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,A[}[tewp[]
type=Helper
trigger1=!NumHelper(150000)
ID=150000
name="ArmorHidan[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ewp[]
type=Helper
trigger1=!NumHelper(150040)
ID=150040
name="Hidan[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Xe[g擾wp[]
type=Helper
trigger1=!NumHelper(150045)
ID=150045
name="HitDef[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,}[LOwp[1]
type=Helper
trigger1=!NumHelper(150005)
ID=150005
name="Marking1[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,}[LOwp[2]
type=Helper
trigger1=!NumHelper(150010)
ID=150010
name="Marking2[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[gɖ߂]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> UXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 544858]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[W/A_[t[_[WZo1]
type=Null
trigger1=fvar(4):=(256*256*256*128-128)*0.01*(Enemy,Const(Data.Defence))||1
trigger1=fvar(5):=(256*256*256*128+128)*0.01*(Enemy,Const(Data.Defence))||1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[W/A_[t[_[WZo2]
type=Null
trigger1=Enemy,Const(Data.Defence)>100
trigger1=fvar(4):=(256*256*256*63)*0.01*(Enemy,Const(Data.Defence))||1
trigger1=fvar(5):=-(256*256*256*64-280)*0.01*(Enemy,Const(Data.Defence))||1
trigger1=var(58):=1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[W/A_[t[_[WvZ3]
type=Null
trigger1=Enemy,Const(Data.Defence)=0
trigger1=fvar(4):=(256*256*256*128)/100.0||1
trigger1=fvar(5):=(256*256*256*128)/100.0||1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[WǗ]
type=Null
triggerall=RoundState=2
trigger1=Anim=2005
trigger1=var(54):=ifelse(Random%2,Floor(fvar(4)),Floor(fvar(5)))||1
trigger1=(var(55):=256*256*256*128-1||1)&&(var(56):=1||1)
trigger1=var(57):=ifelse(Random%2,ifelse(Random%3,1,ifelse(Random%2,2,ifelse(Random%2,4,8))),ifelse(Random%3,32768,ifelse(Random%2,65536,ifelse(Random%2,131072,262144))))||1
trigger2=(sysvar(4)%5000)=[50,699]
trigger2=var(54):=50+Random%51||1
trigger2=var(56):=1+(sysvar(4)<5000)*3||1
trigger2=var(57):=ifelse(Random%2,ifelse(Random%2,16,ifelse(Random%2,32,64)),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger3=(sysvar(4)%5000)=[700,1099]
trigger3=var(54):=1+Random%9||1
trigger3=var(56):=1+(sysvar(4)<5000)*3||1
trigger3=var(57):=ifelse(Random%2,ifelse(Random%2,16,ifelse(Random%2,32,64)),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger4=(sysvar(4)%5000)=[1100,1599]
trigger4=var(54):=100+(Random%400)||1
trigger4=var(56):=1+(sysvar(4)<5000)*3||1
trigger4=var(57):=ifelse(Random%2,ifelse(Random%2,1,ifelse(Random%2,2,ifelse(Random%2,4,8))),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger5=(sysvar(4)%5000)=[1600,2099]
trigger5=Random%2
trigger5=var(54):=500+(Random%501)||1
trigger5=var(56):=1+(sysvar(4)<5000)*3||1
trigger5=var(57):=ifelse(Random%2,ifelse(Random%2,1,ifelse(Random%2,2,ifelse(Random%2,4,8))),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger6=(sysvar(4)%5000)=[1600,2099]
trigger6=!var(55)
trigger6=var(54):=500+(Random%501)||1
trigger6=var(56):=1+(sysvar(4)<5000)*3||1
trigger6=var(57):=ifelse(Random%2,ifelse(Random%2,2048,ifelse(Random%2,4096,ifelse(Random%2,8192,16384))),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger7=(sysvar(4)%5000)=[2100,2999]
trigger7=Random%2
trigger7=var(54):=ifelse(Random%2,Enemy(0),LifeMax,ifelse(Random%2,Enemy(NumEnemy>1),LifeMax,ifelse(Random%2,Enemy(0),LifeMax,Enemy(NumEnemy>1),LifeMax)))||1
trigger7=var(55):=256*256*256*128-1||1
trigger7=var(56):=1+(sysvar(4)<5000)*3||1
trigger7=var(57):=ifelse(Random%2,ifelse(Random%2,1,ifelse(Random%2,2,ifelse(Random%2,4,8))),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger8=(sysvar(4)%5000)=[2100,2999]
trigger8=!var(55)
trigger8=var(54):=ifelse(Random%2,Enemy(0),LifeMax,ifelse(Random%2,Enemy(NumEnemy>1),LifeMax,ifelse(Random%2,Enemy(0),LifeMax,Enemy(NumEnemy>1),LifeMax)))||1
trigger8=var(55):=256*256*256*128-1||1
trigger8=var(56):=1+(sysvar(4)<5000)*3||1
trigger8=var(57):=ifelse(Random%2,ifelse(Random%2,2048,ifelse(Random%2,4096,ifelse(Random%2,8192,16384))),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger9=(sysvar(4)%5000)=[3000,4999]
trigger9=Random%2
trigger9=var(54):=ifelse(Random%2,(Random*Random*Random),999999)||1
trigger9=var(55):=(256*256*256*128-1)*(1-2*(Random%2))
trigger9=var(56):=1+(sysvar(4)<5000)*3||1
trigger9=var(57):=ifelse(Random%2,ifelse(Random%2,16,ifelse(Random%2,32,64)),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger10=(sysvar(4)%5000)=[3000,4999]
trigger10=var(54):=ifelse(Random%2,(Random*Random*Random),999999)||1
trigger10=Random%2
trigger10=var(55):=(256*256*256*128-1)*(1-2*(Random%2))
trigger10=var(56):=1+(sysvar(4)<5000)*3||1
trigger10=var(57):=ifelse(Random%2,ifelse(Random%2,1,ifelse(Random%2,2,ifelse(Random%2,4,8))),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger11=(sysvar(4)%5000)=[3000,3999]
trigger11=!var(55)
trigger11=var(54):=ifelse(Random%2,(Random*Random*Random),999999)||1
trigger11=var(55):=(256*256*256*128-1)*(1-2*(Random%2))
trigger11=var(56):=1+(sysvar(4)<5000)*3||1
trigger11=var(57):=ifelse(Random%2,ifelse(Random%2,2048,ifelse(Random%2,4096,ifelse(Random%2,8192,16384))),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger12=(sysvar(4)%5000)=[4000,4999]
trigger12=Random%2
trigger12=var(54):=ifelse(Random%2,-(Random*Random*Random),-999999)||1
trigger12=var(55):=(256*256*256*128-1)*(1-2*(Random%2))||1
trigger12=var(56):=1+(sysvar(4)<5000)*3||1
trigger12=var(57):=ifelse(Random%2,ifelse(Random%2,16,ifelse(Random%2,32,64)),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger13=(sysvar(4)%5000)=[4000,4999]
trigger13=Random%2
trigger13=var(54):=ifelse(Random%2,-(Random*Random*Random),-999999)||1
trigger13=var(55):=(256*256*256*128-1)*(1-2*(Random%2))||1
trigger13=var(56):=1+(sysvar(4)<5000)*3||1
trigger13=var(57):=ifelse(Random%2,ifelse(Random%2,1,ifelse(Random%2,2,ifelse(Random%2,4,8))),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
trigger14=(sysvar(4)%5000)=[4000,4999]
trigger14=!var(55)
trigger14=var(54):=ifelse(Random%2,-(Random*Random*Random),-999999)||1
trigger14=var(55):=(256*256*256*128-1)*(1-2*(Random%2))||1
trigger14=var(56):=1+(sysvar(4)<5000)*3||1
trigger14=var(57):=ifelse(Random%2,ifelse(Random%2,2048,ifelse(Random%2,4096,ifelse(Random%2,8192,16384))),ifelse(Random%2,128,ifelse(Random%2,256,ifelse(Random%2,512,1024))))||1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,S{HitDef:K[hs]
type=HitDef
triggerall=(var(57)&1)&&!(Random%2)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AA,AT,AP
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,S{HitDef:K[h]
type=HitDef
triggerall=(var(57)&1)&&(Random%2)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AA,AT,AP
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=MA
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,AA{HitDef]
type=HitDef
triggerall=(var(57)&2)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AA
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,AP{HitDef]
type=HitDef
triggerall=(var(57)&4)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AP
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,AA{HitDef]
type=HitDef
triggerall=(var(57)&8)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AT
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,SA{HitDef]
type=HitDef
triggerall=(var(57)&16)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,SA
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=MA
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,SP{HitDef]
type=HitDef
triggerall=(var(57)&32)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,SP
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=MA
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ST{HitDef]
type=HitDef
triggerall=(var(57)&64)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,ST
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=MA
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,SProjecitle:K[hs]
type=Projectile
triggerall=(var(57)&128)&&!(Random%2)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AA,AT,AP
guard.dist=0
damage=var(54)
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,SProjecitle:K[h]
type=Projectile
triggerall=(var(57)&128)&&(Random%2)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AA,AT,AP
guard.dist=0
damage=var(54)
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=MA
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,AAProjecitle]
type=Projectile
triggerall=(var(57)&256)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AA
guard.dist=0
damage=var(54)
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,APProjecitle]
type=Projectile
triggerall=(var(57)&512)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AP
guard.dist=0
damage=var(54)
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ATProjecitle]
type=Projectile
triggerall=(var(57)&1024)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AT
guard.dist=0
damage=var(54)
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,SgłȂ{HitDef]
type=HitDef
triggerall=(var(57)&2048)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=,AA,AT,AP
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,AAgłȂ{HitDef]
type=HitDef
triggerall=(var(57)&4096)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=,AA
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,APgłȂ{HitDef]
type=HitDef
triggerall=(var(57)&8192)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=,AP
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ATgłȂ{HitDef]
type=HitDef
triggerall=(var(57)&16384)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=,AT
animtype=Hard
hitflag=MAFPLD
damage=var(54)
fall.damage=var(55)
guardflag=
numhits=0
sparkno=-1
hitsound=-1
getpower=0,0
givepower=-1000,-1000
pausetime=(256*256*256*128-2)*(RoundState=2&&sysvar(4)>=1000)+1,1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,SProjecitle]
type=Projectile
triggerall=(var(57)&32768)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AA,AT,AP
guard.dist=0
damage=var(54)
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
p2stateno=19100
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,AAProjecitle]
type=Projectile
triggerall=(var(57)&65536)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AA
guard.dist=0
damage=var(54)
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
p2stateno=19100
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,APProjecitle]
type=Projectile
triggerall=(var(57)&131072)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AP
guard.dist=0
damage=var(54)
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
p2stateno=19100
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ATProjecitle]
type=Projectile
triggerall=(var(57)&262144)
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AT
guard.dist=0
damage=var(54)
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
p2stateno=19100
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,A_[t[_[W⏕pProjecitle]
type=Projectile
triggerall=var(58)=1
trigger1=var(56)=1
trigger2=var(56)!=-151515
trigger2=(GameTime%var(56))
attr=SCA,AA,AT,AP
guard.dist=0
damage=Floor(fvar(5))
fall.damage=var(55)
numhits=0
hitflag=MAFPLD
guardflag=MA
sparkno=-1
hitsound=-1
priority=7,Hit
projID=1
projanim=40001
projremove=0
projremovetime=1
projsprpriority=151515
projedgebound=151515
projstagebound=151515
projheightbound=-151515,151515
sparkxy=1515,1515
getpower=0,0
givepower=-1000,-1000
pausetime=1,1+Random%4
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> {̕\DxXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 544859]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper&&!IsHelper(150020)
trigger2=!IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
trigger3=IsHelper
trigger3=Name!="Angelia"
trigger3=AuthorName!="Youjo_M"||!Root,NumExplod(15999999)||!SelfAnimExist(15544855)||Root,PowerMax!=544855||!Root,NumExplod(15000000+Root,ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 1]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 2]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 3]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 4]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 5]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 6]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 7]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 8]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 9]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 10]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 11]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 12]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 13]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 14]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 15]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 16]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 17]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 18]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 19]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 20]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 21]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 22]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 23]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 24]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 25]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 26]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 27]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 28]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 29]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 30]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 31]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 32]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 33]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 34]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 35]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 36]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 37]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 38]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 39]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 40]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 41]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 42]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 43]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 44]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 45]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 46]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 47]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 48]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 49]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 50]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 51]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 52]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 53]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 54]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 55]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 56]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 57]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 58]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 59]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 60]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 61]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 62]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 63]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 64]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 65]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 66]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 67]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 68]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 69]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 70]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 71]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 72]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 73]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 74]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 75]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 76]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 77]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 78]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 79]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 80]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 81]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 82]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 83]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 84]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 85]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 86]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 87]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 88]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 89]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 90]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 91]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 92]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 93]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 94]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 95]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 96]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 97]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 98]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 99]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 100]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 101]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 102]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 103]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 104]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 105]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 106]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 107]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 108]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 109]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 110]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 111]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 112]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 113]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 114]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 115]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 116]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 117]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 118]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 119]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 120]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 121]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 122]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 123]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 124]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 125]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 126]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 127]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 128]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 129]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 130]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 131]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 132]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 133]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 134]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 135]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 136]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 137]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 138]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 139]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 140]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 141]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 142]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 143]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 144]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 145]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 146]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 147]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 148]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 149]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 150]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 151]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 152]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 153]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 154]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 155]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 156]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 157]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 158]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 159]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 160]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 161]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 162]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 163]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 164]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 165]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 166]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 167]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 168]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 169]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 170]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 171]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 172]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 173]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 174]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 175]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 176]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 177]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 178]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 179]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 180]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 181]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 182]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 183]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 184]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 185]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 186]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 187]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 188]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 189]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 190]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 191]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 192]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 193]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 194]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 195]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 196]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 197]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 198]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 199]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 200]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 201]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 202]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 203]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 204]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 205]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 206]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 207]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 208]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 209]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 210]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 211]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 212]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 213]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 214]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 215]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 216]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 217]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 218]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 219]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 220]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 221]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 222]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 223]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 224]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 225]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 226]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 227]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 228]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 229]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 230]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 231]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 232]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 233]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 234]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 235]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 236]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 237]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 238]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 239]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 240]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 241]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 242]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 243]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 244]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 245]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 246]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 247]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 248]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 249]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 250]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 251]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 252]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 253]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 254]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 255]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 256]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 257]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 258]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 259]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 260]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 261]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 262]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 263]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 264]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 265]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 266]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 267]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 268]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 269]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 270]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 271]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 272]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 273]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 274]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 275]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 276]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 277]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 278]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 279]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 280]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 281]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 282]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 283]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 284]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 285]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 286]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 287]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 288]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 289]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 290]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 291]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 292]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 293]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 294]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 295]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 296]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 297]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 298]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 299]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 300]
type=Explod
trigger1=1
anim=40000
ID=2
removetime=1
scale=0,0
ontop=1
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,qZ^[Xe[g]
type=ChangeState
trigger1=1
persistent=256
value=ifelse(!IsHelper,544855,150020)
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> _[WǗXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 544860]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[W␳1:LifeMaxύX]
type=VarSet
trigger1=fvar(3):=1.0||1
trigger1=LifeMax!=1000
fvar(3)=LifeMax/1000.0
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[W␳2:G̃CtĂȂꍇ]
type=VarSet
trigger1=Enemy(0),LifeMax=Enemy(0),Life
trigger2=Enemy(NumEnemy>1),LifeMax=Enemy(NumEnemy>1),Life
fvar(3)=fvar(3)*0.5
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[W:1~3P]
type=VarAdd
trigger1=RoundState=2
trigger1=NumExplod(15000001)+NumExplod(15000002)+NumExplod(15000003)
trigger1=NumHelper(159999)=1
trigger1=Helper(159999),sysvar(0)!=GameTime-544856
sysvar(3)=Floor(30*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[W:4~6P]
type=VarAdd
trigger1=RoundState=2
trigger1=NumExplod(15000004)+NumExplod(15000005)+NumExplod(15000006)
trigger1=NumHelper(159999)=1
trigger1=Helper(159999),sysvar(0)!=GameTime-544856
sysvar(3)=Floor(20*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[W:7~9P]
type=VarAdd
trigger1=RoundState=2
trigger1=NumExplod(15000007)+NumExplod(15000008)+NumExplod(15000009)
trigger1=NumHelper(159999)=1
trigger1=Helper(159999),sysvar(0)!=GameTime-544856
sysvar(3)=Floor(10*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[W:10~12P]
type=VarAdd
trigger1=RoundState=2
trigger1=NumExplod(15000010)+NumExplod(15000011)+NumExplod(15000012)
trigger1=NumHelper(159999)=1
trigger1=Helper(159999),sysvar(0)!=GameTime-544856
sysvar(3)=Floor(5*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ǉ_[W1:AliveU]
type=VarAdd
trigger1=RoundState=2
trigger1=NumHelper(159999)=1
trigger1=Helper(159999),sysvar(0)!=GameTime-544856
trigger1=(Enemy(0),Alive!=[0,1])||(Enemy(NumEnemy>1),Alive!=[0,1])
sysvar(3)=Floor((10-(NumExplod(15000007)+NumExplod(15000008)+NumExplod(15000009)+NumExplod(15000010)+NumExplod(15000011)+NumExplod(15000012))*5)*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ǉ_[W2:CtU]
type=VarAdd
trigger1=RoundState=2
trigger1=NumHelper(159999)=1
trigger1=Helper(159999),sysvar(0)!=GameTime-544856
trigger1=(Enemy(0),Alive&&!Enemy(0),Life&&Enemy(0),HitPauseTime)||(Enemy(NumEnemy>1),Alive&&!Enemy(NumEnemy>1),Life&&Enemy(NumEnemy>1),HitPauseTime)
sysvar(3)=Floor((10-(NumExplod(15000007)+NumExplod(15000008)+NumExplod(15000009)+NumExplod(15000010)+NumExplod(15000011)+NumExplod(15000012))*5)*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,ǉ_[W3:PalNoU]
type=VarAdd
trigger1=RoundState=2
trigger1=NumHelper(159999)=1
trigger1=Helper(159999),sysvar(0)!=GameTime-544856
trigger1=Enemy(0),PalNo<0||Enemy(NumEnemy>1),PalNo<0
sysvar(3)=Floor((10-(NumExplod(15000007)+NumExplod(15000008)+NumExplod(15000009)+NumExplod(15000010)+NumExplod(15000011)+NumExplod(15000012))*5)*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,1]
type=VarAdd
trigger1=RoundState=2
trigger1=(sysvar(4)=[500,999])&&sysvar(3)=544855
sysvar(3)=Floor(30*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,2]
type=VarAdd
trigger1=RoundState=2
trigger1=sysvar(4)>=1500
trigger1=!(Random%3)
sysvar(3)=Floor(5*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,Ep]
type=VarAdd
trigger1=RoundState=2
trigger1=sysvar(4)>=4000+(NumExplod(15000007)+NumExplod(15000008)+NumExplod(15000009))*3000+(NumExplod(15000010)+NumExplod(15000011)+NumExplod(15000012))*6000
sysvar(3)=Floor(100*fvar(3))
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,_[WC]
type=VarSet
trigger1=sysvar(3)>(544855+LifeMax)
sysvar(3)=544855+LifeMax
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,fobOp]
type=VarSet
trigger1=RoundState=2
trigger1=0
sysvar(3)=544855+LifeMax
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,fobOp]
type=VarSet
trigger1=0
var(2)=1900
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
;
;  <{> wp[LXe[g
;
;--------------------------------------------------------------------------------------------------
[StateDef 544861]
type=U
movetype=U
physics=U
movehitpersist=1
hitdefpersist=1
;--------------------------------------------------------------------------------------------------
[State ]
type=ChangeState
trigger1=IsHelper
trigger2=Name!="Angelia"
trigger2=AuthorName!="Youjo_M"||!NumExplod(15999999)||!SelfAnimExist(15544855)||PowerMax!=544855||!NumExplod(15000000+ID)
persistent=256
value=5150
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 1]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 2]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 3]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 4]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 5]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 6]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 7]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 8]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 9]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 10]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 11]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 12]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 13]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 14]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 15]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 16]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 17]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 18]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 19]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 20]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 21]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 22]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 23]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 24]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 25]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 26]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 27]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 28]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 29]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 30]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 31]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 32]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 33]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 34]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 35]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 36]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 37]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 38]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 39]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 40]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 41]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 42]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 43]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 44]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 45]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 46]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 47]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 48]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 49]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 50]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 51]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 52]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 53]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 54]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 55]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State 56]
type=Helper
trigger1=1
ID=999999
name="Senyu[UHG]"
helpertype=Player
stateno=5150
supermovetime=256*256*256*128-1
pausemovetime=256*256*256*128-1
ignorehitpause=1
;--------------------------------------------------------------------------------------------------
[State ,WXe[g]
type=ChangeState
trigger1=1
persistent=256
value=544856
ignorehitpause=1
;--------------------------------------------------------------------------------------------------